[Ice Queen] Mini-theme week! Regalia Di Wafer (Patreon)
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Regalia di Wafer
Wondrous item, rare (requires attunement)
Component: Elemental (ice queen) frozen heart
Each kiln-fired wafer interlocks with the next, forming the ruffed layers of this delicious dress. With hundreds of unique imprints, a wafer’s intricate design extends to its final moments, beautifully cracking apart to reveal the next wafer below. A monarch’s regalia has upwards of fifty layers, each a different colour and pattern.
This item has 9 charges, represented by an equal number of outer wafer layers, and regains 1d6 + 3 expended charges daily at dawn.
Layered Wafers. When you take bludgeoning damage while wearing this item, you can expend 1 charge to reduce the damage by 2d8 (no action required).
Wafflemancy. While wearing this item, you can expend 1 or more charges to cast one of the following spells from it (save DC 15): barkskin (2 charges; with wafer instead of bark), cone of frosting* (1 charge), ice storm (4 charges), snowball* (3 charges), wall of stone (5 charges; with wafers instead of stone).
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Uncommon variant: Reduce the charges to 5, the recharge to 1d4 + 1, and the DC to 13. Remove the ice storm and wall of stone spells from the Wafflemancy property.
Very rare variant: Increase the DC to 16. The item gains the Insulated Defense property.
Insulated Defense. While this item has 1 or more charges remaining, you have resistance to cold damage while you wear it.
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Cone of Frosting
1st-level conjuration
Casting Time: 1 action
Range: Self (15-foot cone)
Components: V, S
Duration: Instantaneous
Class: Sorcerer, Wizard
Swirling your hands in a clockwise fashion, a torrent of sticky, freezing sugar shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. On a failed save, a creature takes 3d4 cold damage and its speed is reduced by 10 feet until the start of your next turn. On a success, a creature takes half as much damage and is not slowed.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
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Snowball
3rd-level conjuration
Casting Time: 1 action
Range: 120 feet (20-foot-radius sphere)
Components: V, S, M (a melted snowflake)
Duration: Instantaneous
Class: Sorcerer, Wizard
An icy pellet streaks from your pointing finger to a point you choose within range and then erupts with an avalanche-like rumble into an explosion of snow. Each creature in a 20-foot-radius sphere centred on that point must make a Dexterity saving throw. A target takes 4d8 cold damage on a failed save, or half as much damage on a successful one. The area is covered in snow and is difficult terrain for 1 minute, after which it melts away.
The snow spreads around corners and douses non-magical flames in the area.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
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