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Ryuto Nunchaku

Weapon (nunchaku), rare

Component: elemental volatile mote of fire

The immaterial, ghostly flames that sometimes manifest above the surface of lakes and rivers have long been the subject of contentious debate. Some consider them to be mere tricks of the light, while others hold that they are real, just not yet understood. Well, it turns out that they are real. And they can be weaponized.

This weapon deals an extra 1d4 fire or necrotic damage (your choice) to the first target it hits on each of your turns. While wielding it, you can cast the dancing lights cantrip.

Ghostly Fireworks. When you successfully perform a flourish with your nunchaku, you can immediately cast the faerie fire spell (save DC 15, no action required) with a range of 5 feet. While under the effects of the spell, a creature takes 1d6 fire or necrotic damage (your choice when you cast the spell) at the end of each of its turns as some of the ghostly fire burns away at it. Once this property of the weapon has been used, it can’t be used again until the next dawn.

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Uncommon variant: Reduce the DC to 13. The nunchaku don’t do extra damage on a hit, and creatures under the effect of the faerie fire spell don’t take damage at the start of each of their turns.

Very rare variant: Increase the DC to 16 and the damage of the faerie fire spell to 1d10. The nunchaku deals an extra 1d4 fire or necrotic damage (your choice) to each target it hits, instead of only the first target on each of your turns.

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Nunchaku

Nunchaku are martial melee weapons composed of two hard batons connected to one another by a short chain or tether. They deal 1d6 bludgeoning damage on a hit, count as a monk weapon, and have the Finesse, Versatile (1d8), and Special: Flourish properties.

Special: Flourish. When you are wielding the nunchaku in two hands and take the Attack action on your turn, you can attempt to flourish with the weapon immediately before you make your first attack. To flourish, make a DC 13 Dexterity check, adding your proficiency bonus if you are proficient with nunchaku. On a success, you gain a +2 bonus to the first attack roll you make this turn. On a failure, you deal bludgeoning damage to yourself equal to your proficiency bonus and gain no bonus from your flourishes this turn.

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