Home Artists Posts Import Register

Content

Living Flute

Wondrous item, rare (requires attunement)

Component: plant bark

Against all reason, this flute appears to remain a living plant even in the absence of food, water, and light, subsisting on magical energy alone. However, many report that looking after it regardless, by watering it regularly and trimming dead branches, results in more vibrant and beautiful blossoms.

This item has 6 charges and regains 1d4 + 2 expended charges daily at dawn.

Song of Spring. As an action, you can expend 2 charges to play a beautiful tune on the flute, which causes its flowers to bloom and emit a sweet, soothing scent. Each other creature within 30 feet of you must succeed on a DC 15 Wisdom saving throw or be charmed by every creature it can see for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature or any of its companions is harmed or targeted by a spell or ability by one of the creatures it’s charmed by, it’s no longer charmed by that creature. Once this property of the flute has been used, it can’t be used again until the next dawn.

Petal Storm. As a bonus action, you can expend 1 charge to play a frantic tune on the flute, which causes its flowers to shed their petals. These petals fly in a flurry towards a creature you can see within 30 feet of you, forcing it to make a DC 15 Strength saving throw (the target can choose to fail this save). On a failed save, the creature is lifted up by the petals and carried 30 feet in any direction.

---------------------------------------

Uncommon variant: Reduce the DC to 13, the charges to 3, and the recharge to 1d3.

Very rare variant: Increase the DC to 16, the charges to 8, and the recharge to 1d6 + 2.

---------------------------------------

GET YOUR SEASONAL ARMOURY ITEMS HERE!

Files

Comments

No comments found for this post.