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Staff of Decay

Staff, very rare (requires attunement by a spellcaster)

Component: plant fungal membrane

A softly luminescent, magical fungus grows at the tip of this staff, constantly draining small amounts of positive energy from its surroundings. In its presence, plants lose a little of their colour and droop ever so slightly, but these effects are only temporary and quickly fade when the staff is no longer around.

This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff withers away and is destroyed. You have resistance to necrotic damage while holding this staff.

Spells. While holding this staff, you can expend 1 or more of its charges to cast one of the following spells from it (save DC 16): aura of impurity* (4 charges), blight (4 charges), inflict wounds (1 charge), or ray of enfeeblement (2 charges).

Corpse Expert. While holding this staff, you can use an action to touch a corpse and immediately know how long ago it died, in hours if it's been dead for less than two days, and in days otherwise.

*see Appendix B

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Rare variant: Remove the resistance to necrotic damage, and blight from the list of spells you can cast using the staff. Reduce the DC to 15, the charges to 8, and the recharge to 1d6 + 2.

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Aura of Impurity

4th-level abjuration

Casting Time: 1 action

Range: Self (30-foot-radius sphere)

Components: V

Duration: Concentration, up to 1 minute

Class: Paladin, Tamer, Warlock

Enervating energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centred on you. Each creature of your choice that enters the aura for the first time on its turn or starts its turn there must succeed on a Charisma saving throw or become drained until the end of its next turn. While drained, a creature must roll a d4 and subtract the number rolled from each ability check, attack roll, or saving throw it makes, and any hit points a creature regains are reduced by half.

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