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Deadfire Blade

Weapon (any sword), very rare

Component: undead undying heart

Products of the vile necromancy of the Scarlet Mages, these profane swords are entrusted only to the most reliable of their undead assassins. To even bring forth the blade is seen as a morally reprehensible act, for the weapons channel the spirits of the dead from the afterlife and burn them as fuel for deadfire—cursed green flames that eat away at a creature’s soul.

This item appears to be a sword hilt. While grasping the hilt, you can use a bonus action to cause a blade of sickly green flames to spring into existence, or make the blade disappear. This sword deals fire or necrotic damage (your choice) instead of its normal damage type, and deals an extra 1d6 damage to each target it hits.

Consuming Possession. When you reduce a creature to 0 hit points using this weapon, you can send some of the green flames into the target’s body. The creature must succeed on a DC 16 Charisma saving throw or be possessed by the spirits in the deadfire and become wrapped in emerald flames. A possessed creature still has 0 hit points, but doesn’t fall unconscious, and moves and attacks according to your verbal commands (no action required by you). A creature possessed in this way can’t cast spells of 1st level or higher, use any features or actions with limited uses, or take legendary actions, and its attacks deal an extra 1d6 fire or necrotic damage (your choice) on a hit. At the end of the possessed creature’s next turn, it’s consumed from within by the raging fire and dies. Once this property of the sword has been used, it can’t be used again until the next dawn.

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Uncommon variant: Reduce the DC to 13. The weapon doesn’t deal any extra damage on a hit.

Rare variant: Reduce the DC to 15. The weapon deals an extra 1d6 damage to the first target it hits each turn, instead of every target.

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