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Great Waldini’s Beast Whipper

Weapon (whip), rare (requires attunement)

Component: beast pelt

Each crack of this whip is accompanied by a thunderous roar from its lion-shaped hilt. Legend says that part of the ghost of the Great Waldini, one of the most renowned animal tamers in the land, inhabits each of these weapons, and that it possesses unruly animals and monsters to force them to bend to the will of the whip’s wielder.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The whip has 5 charges and regains 1d4 + 1 expended charges daily at dawn.

Beast Tamer. While holding this whip, you have advantage on Animal Handling checks.

Heel! When you hit a creature with an attack using this whip, you can immediately expend some of its charges to cast one of the following spells on it (no action required, save DC 15): dominate beast (4 charges) or hold monster (5 charges).

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Very rare variant: Increase the DC to 16, the charges to 8, and the recharge to 1d6 + 2. You can use the Heel! property to cast the dominate monster spell (8 charges).

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