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Blood Mithral Plate

Armour (any medium or heavy), very rare (requires attunement)

Component: magical material (blood mithral)

While returning from an expedition in The Low, an adventuring party came across a concealed mineshaft containing the aged corpses of several dwarven miners, dead from unknown causes. Under this mass grave, the metal that the dwarves had been extracting was changed, speckled with crimson veins from soaking in the blood of the workers. This was the first discovery of blood mithral.

You gain a +1 bonus to AC while wearing this armour. While you are below half of your hit point maximum, this bonus increases to a +2. If the armour normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the blood mithral version doesn’t.

Aegis of Agony. As an action while wearing this armour, you can take 1d6 necrotic damage and gain twice as many temporary hit points, which last for 1 hour. Damage you take from this property ignores temporary hit points and can’t be reduced or prevented in any way. If you are below half of your hit point maximum when you use this property, you can do so as a bonus action instead of an action, and you gain an extra 1d6 temporary hit points.

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Rare variant: Reduce the bonus to AC to +1 while you’re below half of your hit point maximum, and no bonus otherwise.

Legendary variant: Increase the bonus to AC to +2, or +3 if you’re below half of your hit point maximum.

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Shamus Nicholson

Where's the new theme? I've checked since last Wednesday!