Home Artists Posts Import Register

Content

Runegold Conduit

Weapon (any sword), uncommon (requires attunement by a spellcaster)

Component: runegold

Any blacksmith worth their salt will confidently proclaim gold to be a terrible material, far too soft to forge weapons and armour with. But those not versed in the arcane arts are ignorant of the fact that it’s also an excellent conductor of magical energy, and that it can be reinforced with runes of power to magnify the abilities of a spellcaster.

This blade has 6 charges and regains 1d4 + 2 expended charges daily at dawn.

Spellblade. When you cast a cantrip that requires you to make a spell attack while holding this weapon, you can expend 1 charge to replace that spell attack with a melee weapon attack using this sword. On a hit, the target takes the weapon’s damage and suffers the effects of the cantrip as normal.

---------------------------------------

Rare variant: Increase the charges to 10 and the recharge to 1d8 + 2.

Very rare variant: Remove all charges. The Spellblade property can be used at will.

---------------------------------------

Harvesting - Runegold

Runegold, also known as ‘arcane gold’, is a material artificially created by magic users to amplify their power, and it can’t be harvested normally. In order to create runegold, an equivalent amount of gold must be carefully inscribed with precise runes over the course of 8 hours with a successful DC 20 Intelligence (Arcana) check. On a failure, the gold is destroyed, and a new supply must be procured in order to try again.

---------------------------------------

DOWNLOAD YOUR METALLURGY ITEMS HERE

Files

Comments

No comments found for this post.