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Mithral Exsanguinator

Weapon (war crescent), uncommon

Component: blood mithral

This otherwise impractical weapon design is made usable by the magical properties of mithral and its corrupted counterpart, which make it light as a feather and effortless to wield. A skilled master can manipulate a war crescent like an extension of their hand, using brisk and minute wrist movements to slice an opponent with deadly precision.

While you are below half your hit point maximum, you gain a +1 bonus to attack and damage rolls made with this magic weapon.

Power from Pain. As a bonus action while holding this weapon, you can sacrifice your own vitality to empower it. You take 1d6 necrotic damage, and the next time you hit with an attack using this weapon before the end of your turn, it deals an extra 2d6 necrotic damage. Damage you take from this property ignores temporary hit points and can’t be reduced or prevented in any way. If you are below half of your hit point maximum when you use this property, the extra damage increases to 3d6.

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Rare variant: You gain a +1 bonus to attack and damage rolls made with this magic weapon. While you are below half of your hit point maximum, this bonus increases to +2.

Very rare variant: You gain a +2 bonus to attack and damage rolls made with this magic weapon. While you are below half of your hit point maximum, this bonus increases to +3.

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War crescent

War crescents are martial melee weapons consisting of large, convex curved blades, meant to be wielded with one or two hands. They have the versatile (1d8) property, deal 1d6 slashing damage on a hit, and count as monk weapons.

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Anonymous

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