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Kraken-on-a-Stick

Rod, staff, or wand, very rare (requires attunement)

Component: monstrosity (kraken) tentacle

The squid-like creature at the head of this implement is a magical construct assembled from the freshly severed tentacle of a mighty kraken. Strange enchantments cause it to produce and secrete a substance nearly identical to kraken ink. This makes for a vastly more ethical means of obtaining it—not for the sake of the kraken, but for the countless adventurers who perish trying to milk one.

This item has 5 charges and regains 1d4 + 1 expended charges daily at dawn.

Kraken’s Haze. As an action while holding this item, you can spend 1 charge to produce a cloud of black ink in a 20-foot-radius sphere centred on a point within 30 feet of you. The area of the cloud is heavily obscured, and any creature other than you that enters it for the first time on its turn or starts its turn there must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn. The cloud lasts until the end of your next turn, after which it vanishes, leaving a coating of black ink on any solid surface in its space that lasts for 1 minute.

Ink Step. As a bonus action while holding this item, you can spend 1 charge to produce a small puddle of ink at your feet and sink into it, reemerging at an unoccupied space of your choice within 30 feet of you that is within the ink cloud produced by the Kraken’s Haze property or on an ink-coated surface it leaves behind after vanishing.

Curse. This item is cursed, and becoming attuned to it extends the curse to you until you are targeted by the remove curse spell or similar magic. As long as you remain cursed, you are unwilling to part with the item, keeping it within reach at all times. Whenever you become frightened or surprised, the item expels a small cloud of ink on your eyes, and you must succeed on a DC 16 Constitution saving throw or be blinded until the end of your next turn.

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Uncommon variant: Reduce the save DCs to 13, the radius of the sphere to 10 feet, the charges to 2, and the recharge to 1d2.

Rare variant: Reduce the save DCs to 15, the radius of the sphere to 15 feet, the charges to 4, and the recharge to 1d4.

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