Home Artists Posts Import Register

Content

Firebird’s Plumage

Armour (any medium or heavy), very rare (requires attunement)

Component: elemental core of fire

Immortalised in countless songs and legends, the phoenix is commonly idealised as a righteous symbol of purity and rebirth. Many therefore remain ignorant of its true nature: raging elemental fire given form, life, and the singular purpose of incinerating all it touches.

Searing Winglash. As a bonus action, you can speak the armour’s command word, causing the decorative wings on its back to be enveloped in undulating flames for 1 minute. During this time, whenever a hostile creature moves within 10 feet of you for the first time on its turn or starts its turn there, the burning wings lash out at it. The creature must make a DC 16 Dexterity saving throw, taking 3d8 fire damage on a failed save or half as much damage on a successful one. Once this property of the armour has been used, it can’t be used again until the next dawn.

Rise from the Ashes. When you drop to 0 hit points, you can choose to have yourself and everything you’re wearing and carrying go up in flames and turn into a pile of ash. In this state, you are an object instead of a creature, can’t take damage, and don’t make death saving throws. If the ashes are scattered, they magically reform in the same space. At the start of your next turn, you regain 30 hit points and emerge from the ashes fully-formed, retaining all of your equipment and item attunements. When this happens, the Searing Winglash property also activates. This happens even if you’ve already used it that day, and doesn’t count against the number of times it can be used, but lasts only until the start of your next turn. Once this property of the armour has been used, it can’t be used again until the next dawn.

Curse. This armour is cursed, and becoming attuned to it extends the curse to you until you’re targeted by a remove curse spell or similar magic. While cursed, you have vulnerability to cold damage. In addition, whenever you take cold damage, you can’t use either of the armour’s properties until the end of your next turn.

---------------------------------------

Uncommon variant: Reduce the save DC to 13, the damage to 1d8, and the hit points regained to 15.

Rare variant: Reduce the save DC to 15, the damage to 2d8, and the hit points regained to 20.

---------------------------------------

DOWNLOAD YOUR MYTHICAL ARSENAL ITEMS HERE

Files

Comments

DamLust

❤️