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Many-Headed Flail

Weapon (flail), rare (requires attunement)

Component: pouch of monstrosity (hydra) scales

Embodying the fiercely independent nature of a hydra, this flail’s multiple heads can be stubborn to a fault. It is not uncommon for a head to remain attached to a creature it has bitten, despite the wishes of its wielder. When this happens, the flail simply breaks off the persistent head, and a new one instantly sprouts to take its place.

Reactive Strikes. While wielding this weapon, you gain a special reaction that you can take once on each round. This special reaction can only be used to make an opportunity attack with the flail, and you can’t use it on the same turn that you take your normal reaction.

Clamp Down. When you hit a creature with an opportunity attack using this flail, you deal an extra 1d4 piercing damage to it and can choose to immediately grapple the target (escape DC 15), as the hydra heads bite down on it. The grapple ends if you let go of the flail. While a creature is grappled in this manner, you can’t use the flail to attack a different target.

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Uncommon variant: The item doesn’t have the Clamp Down property.

Very rare variant: Increase the escape DC to 16 and the extra damage to 1d10. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

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