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Axe of the Cretan Bull

Weapon (any axe), uncommon

Component: monstrosity (minotaur) horn

Although minotaurs prefer to dwell and hunt in labyrinths, it’s often understandably challenging to lure their prey into sprawling subterranean dungeons. For this reason, some minotaurs wield magical axes that can bring the labyrinths to their victims instead, inflicting their minds with a disorienting haze that makes them easy prey to the minotaurs’ brutality.

Maze of the Mind. When you hit a creature with an attack using the axe, you can force the target to make a DC 13 Wisdom saving throw. On a failed save, the creature is disoriented for 1 minute and immediately moves up to its speed directly away from you, stopping early if it encounters an obstacle. The first time the disoriented creature tries to move on its turn, it must make a DC 13 Wisdom saving throw. On a failed save, the creature must use its movement to move in a random direction, stopping early if it encounters an obstacle. On a successful save, the creature is no longer disoriented. Once this property of the axe has been used, it can’t be used again until the next dawn.

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Rare variant: Increase the save DCs to 15. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Very Rare variant: Increase the save DCs to 16. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Once the Maze of the Mind property has been used three times, it can’t be used again until the next dawn.

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