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Flashfreezer

Staff, uncommon

Fueled by the magical energy stored in its arcane crystals, this staff continuously captures air from its surroundings, liquefying and storing it in the glass reservoir at its tip. This substance is then distilled into a frigid compound that can rapidly and efficiently freeze living tissue solid.

The staff has 4 charges and regains 1d4 charges daily at dawn.

Nitrogen Spray. As a bonus action while holding this staff, you can spend 1 charge to spray a cloud of freezing mist from its tip in a 20-foot cone. Each creature in the area must make a DC 13 Constitution saving throw or have its speed reduced by 1d6 x 5 feet until the end of its next turn, as small patches of ice form along its body. A creature whose speed is reduced to 0 by this effect is also restrained until the end of its next turn.

Hextech Recharge. As an action, you can slot a gemstone worth 50 gp or more into the sword, which immediately destroys the gemstone and regains 1 charge. Once this property of the weapon has been used, it can’t be used again until the next dawn.

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Rare variant: Increase the charges to 7, the recharge to 1d6 + 1, and the save DC to 15. The Nitrogen Spray property deals 1d6 cold damage on a failed save, or half as much damage on a success.

Very rare variant: Increase the charges to 9, the recharge to 1d8 + 1, and the save DC to 16. The Nitrogen Spray property deals 2d6 cold damage on a failed save, or half as much damage on a success.

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