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Electro-Immolator

Weapon (any sword), very rare

Lacerations, burns, electrocution… Industry has no shortage of perilous hazards. Now, against all regulations, each danger has been crammed into this rusty, unaesthetic weapon, which demonstrates the true power of workplace safety violations. Don’t forget your hard hat!

This weapon has 8 charges and regains 1d6 + 2 expended charges daily at dawn.

Safety Violation. As a bonus action while holding this sword, you can spend 1 charge to cause the machinery mounted along the blade to activate. When you do, choose lightning or fire. Until the start of your next turn, attacks made with this sword deal an extra 2d8 damage of the chosen type. In addition, whenever you roll a 20 on your attack roll with this weapon while it’s activated, the target must make a DC 16 Constitution saving throw. On a failed save, if you chose lightning damage, the target is stunned until the start of your next turn. If you chose fire damage, the creature is set aflame for 1 minute and takes 3d8 fire damage at the start of each of its turns. It or a creature within 5 feet of it can use its action to pat out the flames.

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Uncommon variant: Reduce the charges to 5, the charges regained to 1d4 + 1, the damage to 1d8, and the save DC to 13.

Rare variant: Reduce the charges to 5, the charges regained to 1d4 + 1, and the save DC to 15.

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