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Weapon (any axe), rare (requires attunement)

Oddly light and perilously sharp, these axes are often a first choice for pranksters and mischief-makers. Little can compare to the joy of watching a foe flail pathetically in the air before plummeting back to earth, or the satisfying crunch that often follows.

This axe has 6 charges and regains 1d4 + 2 expended charges daily at dawn.

Rising Leaves. As a bonus action while holding this weapon, you can expend 1 charge and swing it in the air to conjure a whirlwind of leaves in the space of a creature you can see within 30 feet of you, forcing it to make a DC 15 Strength saving throw. On a failed save, the creature is lifted 30 feet straight up into the air, after which it falls normally. A creature can choose to fail this saving throw.

Falling Leaves. While holding this weapon, you can cast the feather fall spell at will, targeting only yourself. The spell ends early if you let go of the axe.

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Very rare variant: Increase the charges to 8, the recharge to 1d6 + 2, and the save DC to 16. You can target up to 5 creatures, as normal, when you use the axe to cast the feather fall spell.

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