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Wondrous item, rare (requires attunement)

In order to remain as impartial bastions of righteousness, the Knights Penitent are forbidden from emotional outbursts or impassioned self-expression. Those most committed to this form of self-sacrifice wear this many-faced mask, which they shift to convey the appropriate emotion and prevent their true thoughts from ever being known.

Fickle Faces. While wearing this mask, you have advantage on ability checks using a certain skill, depending on which face is at the front. When you first attune to the mask, and each day at dawn while you remain attuned to it, you can select the mask’s expression. You can use a bonus action to shift a different expression to the front, but spiked chains drag across your skin when you do so, and you take 2d6 slashing damage.

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Uncommon variant: Once you’ve used the mask to gain advantage on an ability check, you can’t use it to gain advantage on that kind of check again until you shift the expression. Reduce the damage from shifting the expression to 1d6.

Very rare variant: The mask has the Blood of the Guilty property.

Blood of the Guilty. As an action while wearing this mask, you can cause blood to pour from the eyes, noses, and mouths of each face. Each creature of your choice within 15 feet of you that can see you must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 2d8 psychic damage and begins to bleed from its eyes as well, becoming blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. A creature without blood automatically succeeds on this saving throw. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once this property of the mask has been used, it can’t be used again until the next dawn.

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This is the last item for the Failed Gods too, we'll be starting our next theme on Monday!

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