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Ring, rare

With a word, this two-finger signet ring becomes incandescent with the heat of the waxen god’s ire. Its brand can bless a creature or, if the brand is twisted and distorted in the process of being applied, curse the creature.

This ring has 3 charges and regains 1d3 expended charges daily at dawn. As a bonus action while wearing the ring, you can speak the ring’s command word, causing the waxen god’s emblem to become searing hot until you remove it, or until you use a bonus action to repeat its command word and deactivate it.

Brand of Protection. While the ring is heated, you can use a bonus action to touch it to a willing creature within your reach and expend 1 charge. The target takes 1d4 fire damage and gains the benefits of the shield of faith spell for 10 minutes (no concentration required).

Brand of Castigation. While the ring is heated, you can use an action to make a melee spell attack (+7 to hit) against a creature within 5 feet of you and expend 1 charge. On a hit, the creature takes 2d4 fire damage and is cursed for 1 minute. While cursed in this way, its AC is reduced by 2. The creature can make a DC 15 Charisma saving throw at the end of each of its turns, ending the curse on a success.

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Uncommon variant: You must concentrate on the effects of the brands, as if on a spell.

Very rare variant: Increase the charges to 5 and the recharge to 1d4 + 1.

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