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Wondrous item, very rare (requires attunement)

The soft rustling of fingers on fur is an ever-present distraction for the wearer of this cloak, as the many hands on the mantle move with a will of their own, grasping at its red velvet and caressing all they can reach in disturbing and uncomfortable ways.

This item has 6 charges and regains 1d6 expended charges daily at dawn.

Helping Hands. While wearing this cloak, you can cast the mage hand cantrip at will, or expend 2 charges to cast the arcane hand spell (save DC 16). When either spell is cast in this way, the hand it produces is always somehow wrong: it might lack fingernails, have extra fingers, or have its thumb on the opposite side. In addition, when you cast the arcane hand spell using the cloak, it deals necrotic damage instead of force damage, you take 1d6 necrotic damage immediately before you begin concentrating on the spell, and the spell has the following additional option that you can use as a bonus action.

Sapping Finger. The hand touches a creature within 5 feet of it with one finger, attempting to drain it of energy. The target must succeed on a Constitution saving throw or fall prone and have its speed reduced to 0 until the end of its next turn.

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Rare variant: Reduce the charges to 4 and the recharge to 1d4. Increase the damage you take when casting the arcane hand spell to 1d8. The cloak doesn’t grant the Sapping Finger option for the arcane hand spell.

Legendary variant: Increase the charges to 8, the recharge to 1d8, and the save DC to 17. Reduce the damage you take when casting the arcane hand spell to 1d4.

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