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Weapon (claw), uncommon

The Bloodhounds, an enigmatic order of monster hunters, track their quarry by the scent of their spilled blood. The bloodhound’s caress is designed to draw blood from its victims, ensuring a trail of blood can be followed back to the victim’s lair where any young can be dispatched before they grow to be menaces.

This claw has 4 charges and regains 1d4 expended charges daily at dawn.

Arterial Slash. When you hit a creature with an attack using this weapon, you can expend 1 charge to attempt to slice a crucial blood vessel, forcing the creature to make a DC 13 Constitution saving throw. On a failed save, the creature begins to bleed profusely for 1 minute. While bleeding, the creature takes 1d6 slashing damage at the end of each of its turns, and any time it regains any hit points, it regains only half as many. A creature without blood automatically succeeds on this saving throw. A creature can end this effect on itself or a willing creature within 5 feet of it by using its action to make a successful DC 13 Wisdom (Medicine) check.

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Rare variant: Increase the charges to 6, the recharge to 1d4 + 2, the DCs to 15, and the damage to 1d10.

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