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Wondrous item, uncommon (requires attunement)

Within this humanoid skull resides a friendly ooze who wishes only to be helpful to the owner of its home. Joyful gurgling sounds can occasionally be heard emanating from the eye sockets and, very rarely, a curious eye will peek out of the mouth.

The skull has 2 charges and regains all expended charges daily at dawn.

Extrude Ooze. While holding the skull, you can use an action to expend 1 charge and call forth the ooze that lives within. It expands into its normal Large size in an unoccupied space within 5 feet of you. The ooze uses the saddle slime stat block and returns to the skull when it drops to 0 hit points or after 1 hour. If the ooze is reduced to 0 hit points, it can’t be summoned again for 1 hour. The ooze is an ally to you and your companions. In combat, it shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

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Very rare variant:

Within this magically shrunk wyvern’s skull resides a friendly ooze who wishes only to be helpful to the owner of its home. Joyful gurgling sounds can occasionally be heard emanating from the eye sockets and, very rarely, a curious eye will peek out of the mouth.
When the ooze is summoned, the skull enlarges and serves as a skeletal structure for it

The ooze resides in a magically shrunk wyvern’s skull. When the ooze is summoned, the skull enlarges and serves as a skeletal structure for it. The ooze uses the wyrmskull ooze stat block.

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Saddle Slime

Large ooze, unaligned

Armour Class 8

Hit Points 51 (6d10 + 18)

Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

16 (+3)      6 (-2)       16 (+3)     5 (-3)      6 (-2)       5 (-3)

Damage Immunities acid

Condition Immunities charmed, deafened, exhaustion, frightened, prone

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 8

Languages understands the languages you speak

Challenge 1 (200 XP)                                    Proficiency Bonus +2

Born for the Saddle. The ooze grips firmly onto any object that is inserted into its body to be used as a saddle. A creature riding the ooze on such a saddle has advantage on saving throws made to avoid being dismounted.

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 3 (1d6) acid damage.

Corrode Object (3/Day). The ooze touches a Medium or smaller nonmagical object that isn’t being worn or carried, causing it to corrode and dissolve over the course of 1 minute.

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Wyrmskull Ooze

Large ooze, unaligned

Armour Class 13 (natural armour)

Hit Points 114 (12d10 + 48)

Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA

18 (+4)      9 (-1)       18 (+4)     7 (-2)      10 (+0)       5 (-3)

Skills Perception +2

Damage Immunities acid

Condition Immunities charmed, deafened, exhaustion, frightened, prone

Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12

Languages understands the languages you speak

Challenge 3 (700 XP)                                    Proficiency Bonus +2

Born for the Saddle. The ooze grips firmly onto any object that is inserted into its body to be used as a saddle. A creature riding the ooze on such a saddle has advantage on saving throws made to avoid being dismounted.

Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The ooze makes two attacks.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends, the creature takes 3 (1d6) acid damage at the start of each of its turns and the ooze can’t use its bite against another creature.

Pseudopod. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 3 (1d6) acid damage.

Corrode Object (3/Day). The ooze touches a Medium or smaller nonmagical object that isn’t being worn or carried, causing it to corrode and dissolve over the course of 1 minute.

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