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Staff, rod, or wand, uncommon (requires attunement)

Much like Hermes himself, this curious item is always in motion. Two snakes coil hypnotically around its shaft, the wings waft gently in an absent breeze, and the azure flame atop it burns eternally, even when submerged in water. Together, these symbolise the neverending work of the messenger of the gods.

The item has 4 charges and regains 1d4 expended charges daily at dawn.

Tripartite. While holding the caduceus, you can use any of the following properties.

  • Serpents. You can cast the message cantrip at will. The serpents disappear and reappear by the recipient’s ear, delivering your message, before returning to the caduceus. You can choose to make the serpents invisible to all but the recipient.
  • Wings. You can expend 1 charge to cast the longstrider spell. The wings disappear and appear attached to the target’s feet for the duration of the spell.
  • Flame. You can expend 3 charges to cast the blink spell. The azure flame appears to burn behind your eyes for the duration of the spell.

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Rare variant: Increase the number of charges to 7 and the recharge to 1d4 + 3. Some properties of the caduceus gain additional options.

  • Serpents. You can expend 2 charges to cast the sending spell.
  • Wings. You can expend 3 charges to cast the fly spell.

Very rare variant: Increase the number of charges to 11 and the recharge to 1d8 + 3. Some properties of the caduceus gain additional options.

  • Flame. You can expend 7 charges to cast the etherealness spell.

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