[Greek Mythos] Lyre of Apollo (Patreon)
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Wondrous item, uncommon (optional attunement)
According to legend, Apollo himself wove these shining strings out of the first rays of virgin sunlight plucked from a newly formed star. Each melodic note of this golden instrument rings clear as a cloudless sky, warm as the afternoon sun, and bright as starlight on a moonless night.
A creature proficient with a stringed instrument has advantage on Performance checks it makes with this lyre.
Optional Attunement: Bard. A bard can choose to attune to this item. While attuned to this lyre, you are considered proficient with it. The lyre has 4 charges, and it regains all expended charges daily at dawn.
OA: Alluring Song. While holding the lyre, you can use an action to expend 1 charge and begin playing a deeply enticing melody. Each creature of your choice that can hear you within 15 feet of you must succeed on a DC 13 Wisdom saving throw or be charmed by you for 1 minute. A creature can choose to fail this saving throw.
When a creature charmed by you in this way makes an attack, you can use your reaction to play a dissonant chord and distract it, giving it disadvantage on the roll. Alternatively, when a creature charmed by you makes an attack, you can use your reaction to strike an emboldening chord, giving it advantage on the roll.
A creature stops being charmed in this way if you do anything harmful to it, or if you fail to use your bonus action to continue playing the song on subsequent turns. A creature charmed by the lyre can also repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Rare variant: Increase the charges to 5 and the save DC to 15. You don’t need to use a bonus action on subsequent turns to maintain the effect of Alluring Song. The lyre has the Radiant Glow property.
OA: Radiant Glow. While you are attuned to the lyre, you undergo a subtle physical transformation that grants you a healthy, appealing glow and enhances your natural charisma. You have advantage on Charisma (Persuasion) checks made against humanoids. In addition, at the GM’s discretion, you may occasionally find yourself the target of random acts of kindness, such as a bartender offering you a small discount on your next drink or a passerby stopping to open a door for you.
Very rare variant: Increase the charges to 7 and the save DC to 16. You don’t need to use a bonus action on subsequent turns to maintain the effect of Alluring Song. The lyre has the Radiant Glow and the Solar Flair properties.
OA: Solar Flair. While holding the lyre, you can use your action to expend 2 charges and strum it exuberantly, causing an intense flash of light to radiate from you. Each creature that can see you within 15 feet of you must succeed on a DC 16 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature charmed by you has disadvantage on this saving throw.
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