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Armour (shield), uncommon (requires attunement)

The goddess of wisdom knows well that the best defence is a good offence, and she blessed this mighty aegis to soar unerringly against its wielder’s foes. Though battle worn from countless conflicts, the shield’s polished bronze surface always reflects its surroundings—a perfect mirror for an unsuspecting medusa.

Shield Throw. As an action, you can toss this shield at a creature, making a ranged weapon attack against it. If you are proficient with shields, you are proficient with this attack. When you do, the shield is a simple melee weapon with the thrown (20/60) property, and it deals 1d6 bludgeoning damage on a hit. If you hit with the attack, you can make the shield ricochet to a different creature within 20 feet of the initial target, making another attack roll against it and repeating this process on a hit. The shield can’t hit the same creature more than once per action, and it can hit a maximum of 3 creatures per action. After it does, or if you miss with one of the attacks, it bounces back to your hand, and you instantly don it.

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Rare variant: The shield has the Heroic Fortitude property.

Heroic Fortitude. While holding this shield, you have advantage on saving throws made against being paralysed, petrified, or restrained. Additionally, when you succeed on a saving throw against the Petrifying Gaze of a creature such as a basilisk or medusa, you can use your reaction to force that creature to make a DC 13 Constitution saving throw. On a failure, it suffers the effect of its own gaze. If the creature succeeds on this saving throw, it’s immune to this property of the shield for 24 hours.

Very rare variant: Increase the damage die of the Shield Throw property to 1d8.The shield has the Heroic Fortitude and Trick Shot properties.

Trick Shot.  The shield has 5 charges and regains all expended charges daily at dawn. The first time you miss with an attack using the shield on your turn, you can expend 1 charge to make the shield bounce off of a nearby surface and back at the target, instead of returning to your hand. You reroll the attack roll, and must use the new roll. If you hit with the attack, you can continue to ricochet the shield.
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