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Wondrous item, rare (requires attunement)

Freely floating inside a 1-inch sphere of crystal is an intricately faceted sapphire; a spinning top imbued with swathes of divination magic. When this compass is activated, the top whirls at breakneck speed in a dazzling azure cyclone, before coming to a stop with unerring precision.

The compass has 8 charges and regains all expended charges daily at dawn.

Strategic Pinpoint. The compass’s divination magic helps you detect objects and creatures of your choice. While holding it, you can expend charges to cast the following spells from the compass: locate creature (3 charges) and locate object (2 charges).

Tinnitus. This compass mimics a sapphire dragon’s ability to manipulate sound. Whenever a creature that you can see within 30 feet of you makes a Dexterity, Wisdom, or Intelligence check or saving throw, you can use your reaction to expend 1 charge and emit a subtle pulse from the compass. If the creature can hear, the pulse creates a disorienting ringing in that creature’s ears, giving it disadvantage on the check or saving throw.

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Uncommon variant. The compass has 5 charges. Remove the locate creature spell.

Very Rare variant. The compass has 10 charges.The compass has the Way Out property:

Way Out. This compass can provide guidance when you are lost. If you aren’t in a location that is touched by starlight, you can use an action to expend 1 charge and have the compass guide you to the nearest such location (GM’s discretion). Alternatively, if you are on a plane of existence other than the Material Plane, you can use an action to expend 2 charges and have the compass point to the nearest portal to the Material Plane.

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