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Wondrous item, legendary (requires attunement)

Made from the stuff of dreams, the cuffs and hem of this ethereal robe fade into translucent purple smoke, and the robes’ lining is sewn from the fabric of the night sky. A creature wearing these robes can become temporarily incorporeal, slipping through locked doors, blood-thirsty demons, or out of uncomfortable conversations. Owners of such a garment also find themselves incredibly productive, with washing up finished and clothes ironed each morning...

Also, it has pockets.

This robe has 9 charges and regains 1d6 + 3 expended charges daily at dawn.

Incorporeality. As a bonus action while you wear these robes, you can spend 1 charge and become incorporeal until the start of your next turn. While incorporeal, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and can move through other creatures and objects as if they were difficult terrain.  If you end your turn inside a creature or object, you are shunted to the nearest unoccupied space, taking 1d10 force damage for every5 feet you are shunted.

Spellcaster. You can spend charges to cast the following spells (save DC 17). You must spend a number of charges equal to the level at which you cast the spell.

  • Astral projection
  • Daydream*
  • Dream
  • Dreamwalk*
  • Sleep

Sleepwalker. You can’t be put to sleep against your will. When you fall into a nonmagical sleep while wearing these robes, you can specify one intention, such as ‘organising my collection of buttons’ or ‘oiling my chainmail’. While you sleep, you can perform light activities that fulfil this intention while still meeting the requirements of a long rest.

Language of the Anomalies. While you wear these robes, you can speak, read, and write Deep Speech, and have advantage on Charisma checks made to interact with aberrations.

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