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Weapon (flail), rare (requires attunement)

Escaping wasn’t enough for Heliana. With astounding speed and skill, L’Arsène fashioned the wheel of a nearby cart into a jagged spiral of spinning metal, imbuing it with magical levitation and arcanomagnetism. As the undead poured out of the Inn through its narrow hallway, Heliana set about slicing and dicing them until their re-deadified corpses filled the choke point.

This magic weapon has 7 charges and regains 1d6 + 1 expended charges daily at dawn, and deals slashing damage instead of a flail's usual bludgeoning damage.

Long Slice. As an action, you can expend 1 charge to mentally command the blade to detach from its chain and fly in a 30-foot-long line that is 5 feet wide, before returning to you and reattaching. Each creature in the line must make a DC 15 Dexterity saving throw, taking 3d8 slashing damage on a failure, or half as much damage on a success.

Circle Slice. As an action, you can expend 1 charge to cause the flail to whip around you with devastating, magically-enhanced speed. Each creature within your reach must make a DC 15 Dexterity saving throw, taking 3d8 slashing damage on a failure, or half as much damage on a success.

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