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Wondrous item, rare

When trapped in an undead-filled inn, it’s important to keep well-stocked on supplies. For that reason, and much to the consternation of his recent ally, Heliana, L’Arsène took a detour while crossing the wight-filled waiting room to purloin the reception’s entire supply of gummy owlbears. Heliana later forgave him when the charisma-fortifying food helped her fend off possession by ghosts.

This pouch of gummy owlbears contains 3d4 + 3 gummies. As a bonus action, you can grab a gummy from the pouch and eat it. At the end of the turn, roll a d4. You gain one of the following randomly-determined benefits for the next 10 minutes:

  • 1 - Beakbear. Your mouth turns into the jagged maw of an owlbear. As an action, you can emit a terrifying screech-roar. Each creature that can hear you within 30 feet of you must succeed on a DC 13 Wisdom saving throw or be frightened of you for the next minute. A creature frightened in this way can repeat the saving throw at the end of each turn, ending the effect on itself on a success. Your jagged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d10 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • 2 - Clawbear. You grow long claws from your fingers and toes. For the next minute, you have gain a climbing speed of 30 feet and your claws are natural weapons that can be used to make unarmed strikes. If you hit with the claws, you deal slashing damage equal to 2d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • 3 - Featherbear. Your torso and clothing becomes covered in feathers and wings sprout from your back. You gain a flying speed of 30 feet for the next minute.
  • 4 - Sunbear. You gain a crown of gold-and-mauve feathers, as well as the arrogance and force of personality of a suneater owlbear. For the next minute, you have advantage on all Charisma checks and Charisma saving throws and are immune to the frightened condition.

If you eat a gummy while still under the effects of a previous gummy, you become poisoned for the next minute and lose the effects of the first gummy.

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