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Weapon (any one-handed sword), very rare (optional attunement)

Forged as a pair, these magic weapons are crafted from the matching upper and lower jaw bones of a tar-rasque. Their innate magic—and one of the reasons the tar-rasque’s bite is so powerful—creates an arcanomagnetism that pulls the two jawbones together, dealing devastating damage to whatever lies between them.

You gain a +2 bonus to attack and damage rolls you make with these magic weapons. These weapons deal piercing damage instead of their usual damage type.

Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with your action and bonus action, the attack you make as a bonus action deals an additional 1d8 damage on a hit.

Optional Attunement. You can choose to attune to a pair of jaw breakers using a single attunement slot. When you do so, the weapons gain the Swirling Dervish property while you are attuned to them.

OA: Swirling Dervish. Harnessing the power of the blades, you leap over a target, becoming a tornado of lacerating blades. As an action while you wield both jaw breakers, you can perform a magically-enhanced jump, attacking creatures you pass over. This jump has a maximum distance of 20 feet, is a straight line, and each foot you clear on the jump costs one foot of movement. You can make one attack against a creature under you in each 5-foot space over which you jump. These attacks always alternate main-hand, then off-hand.

For example, if you jumped over one Huge creature, you could make three attacks against it (the second one dealing Chomp’s extra damage on a hit). If you jumped over three Medium creatures, you could make one attack against each (with no extra damage from Chomp)

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