[Monster Hunt] Mecha Koboldzilla - Level 7, 14, 20 (Patreon)
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Branton Quark, winner of the Guild of Artificer’s ignoble ‘Most Likely to Accidentally End the World’ award three years running, has been stirring up trouble in the kobold community. Since losing his job as chief engineer at Baron Bodrum Businesses Inc. a month ago, Quark has been seen posing as an emissary of the Many-Headed Dragon Queen (the costume for which is a very homemade dragon onesie), on Bodrum’s high street. Each day, he hands out flyers detailing the end of the world on the coming equinox at the hands of a second giant space hamster.
Over the past month, the number of kobolds turning up for work has dwindled. The townsfolk believe Quark’s motivation was to scare off all the kobolds, including the mechamagicians who’ve replaced him, so that he can regain his position. In fact, he is secretly inciting the kobolds, who believe he is an emissary of the Dragon Queen, into building his ‘Uber Awesome Mechanical Dragon’: the koboldzilla. Quark has given the kobolds his designs for a giant automaton, convincing them it is the only way to defeat the giant space hamster. They have since excluded him from the fabrication process and bent all their resources to its construction, disappearing from the surface three days prior to the party’s arrival. Unfortunately, when the mecha koboldzilla suerfaces from the kobold’s underground warrens, it is imbued with so much kobold belief that it gains sentience and goes on a rampage.
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Edit [12 December 2023]: This standalone hunt PDF has been updated over the winter downtime! Re-download and enjoy!
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This adventure, Mecha Koboldzilla, is intended for 3 to 7 characters and is optimised for a party of 4 with an average party level (APL) of 7, 14, or 20. Characters who complete this adventure should earn enough experience to progress one half of the way to 8th or 15th level. The adventurers must prepare to face a colossal, metal construct, piloted by kobolds who’ve been coaxed to zealous levels of battle-readiness by a campaign of misinformation.
After picking apart information about the alleged coming end of the world and learning about the weaknesses of Bodrum’s automatons, the party are given a chance to rest before ascending Bodrum Button to face the end of the world. This battle is deadly and uses the party’s entire daily XP budget. Equipment for an extended fight, spells and effects that deal acid or cold damage, and strategies that impose Dexterity saving throws will prove great boons in this endeavour.
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