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Armour (any light), uncommon (optional attunement)

Designed for dark elves on missions to the surface, this intricately-wrought armour is crafted from flexible panels of deep purple and green. With the capability to filter sunlight, the armour protects the fragile vision of its subterranean wearers, and is home to thousands of miniscule ‘stitch-spiders’ enchanted to sew up minor wounds.

Dome of Dimness. While in direct sunlight, this armour’s protective capabilities activate, causing all light within a 5-foot radius to become dim. A creature does not suffer the effects of its Sunlight Sensitivity trait while it is within this area.

Optional Attunement. If you choose to attune to this armour, it gains the Knit Spider property while you remain attuned to it. This item has 3 charges and regains all expended charges daily at dawn.

OA: Knit Spider. If you have fewer than 50% of your hit points remaining at the start of your turn, the armour automatically expends 1 charge causing you to regain 1d4 hit points as tiny spiders emerge to sew shut your wounds.

Rare variant: Increase the healing of Knit Spiders to 2d6.

Very rare variant: While you wear this armour and are attuned to it, spider’s inoculate you against various poisons granting you resistance to poison damage. Increase the healing of Knit Spiders to 4d6.


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Tiago Frossard

No transparent bg this time?

Gabriel Shepard

Would it be possible to grant a bonus ac as well if you use the rare and very rare variants?