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Martial ranged weapon (firearm), rare

Flarefuses are powered by tiny stars. These balls of fusion consume stardust, the remains of exploded stars, that can be conveniently harvested from drifting sunfrond plants.

A flarefuse holds a maximum of 10 charges, and regains 1 expend charge for each 1 gp worth of stardust that it consumes. As an action, you can feed a flarefuse up to 5 gp worth of stardust.

Firing Modes. Refractive prisms allow a flarefuse to fire in one of two modes; focused or flared. As a bonus action, you can switch between these firing modes. Each shot consumes 1 charge.

  • Focused. The weapon has a range of 80/320 ft. Ranged weapon attacks with this weapon mode deal 3d6 radiant damage on a hit (adding your dexterity modifier as normal for a ranged weapon attack).
  • Flared. Each creature in a 15-foot cone must succeed on a DC 15 Dexterity saving throw or take 2d6 radiant damage.

Charging. Because of the time required for the weapon to build up energy after being fired, you can only fire it once when you use an action, bonus action, or reaction, regardless of the number of attacks you can normally make.

Two-handed. This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

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