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Armour (breastplate, half plate, or full plate), rare (optional attunement)

Hewn from a deformed demon’s skull, this armour allows its bearer to rival the resistances of fiends from the lower planes. Energy is drawn in through the mouth and channeled to the eyes, where it is stored until unleashed in an elemental rebuke.

This armour has 3 charges and regains all expended charges daily at dawn.

Consume Energy. When you take fire, cold, lightning, or poison damage you can use a reaction to speak the armour’s command word and expend a charge. The mouth opens, consuming some of the incoming energy. You gain resistance to the triggering damage type until the start of your next turn and one of the armour’s eyes lights up with the stored energy. The armour has two eyes, each of which can store energy.

Unleash Energy. When you hit a creature with a melee weapon attack, you can utter the armour’s second command word as a bonus action, unleashing the energy stored in all of the armour’s eyes. For each eye that was storing energy, the creature takes 1d8 damage of the associated type. After you use Unleash Energy, the stored energy disappears.

Optional Attunement: Gluttony. In return for accepting a medium task from a fiend, such as stealing a party member’s rations or taking candy from a baby, this item becomes enhanced and attuneable. While attuned to the item, whenever you roll hit dice to recover hit points on a short rest, you recover 2 additional hit points per die rolled, up to a maximum of 10 additional hit points between long rests. You require twice as much food to sustain you each day.

Failure to complete the assigned task within the allotted time results in forfeiture of one’s soul.

Uncommon variant: Reduce the number of eyes to 1 and the number of charges to 2. Decrease the damage of Unleash Energy to 1d6 per eye. Reduce the number of additional hit points recovered to 1 per die rolled, up to a maximum of 5 additional hit points between long rests. The fiend asks for a minor task such as eating a friend’s food before they’re finished, not sharing your birthday cake, or demanding that a restaurant increase its portion size.

Very rare variant: Increase the number of eyes to 3 and the number of charges to 5. Increase the damage of Unleash Energy to 1d10 per eye. Increase the number of additional hit points recovered to 3 per die rolled, up to a maximum of 15 additional hit points between long rests. The fiend asks for a major task such as cannibalising a humanoid or stealing food from the hungry.

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