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Wondrous item, rare

Filtered from fiendish blood, this fiery orange ink melts most mundane quills that dare to dip into its contents. Only its compatriot, the enchanted pitbat quill can contain the lava-like liquid. Emberink stationery is often used as a training tool for new devils, promoting teamwork and the virtues of adhering to a contract.

Emberink stationery contains 2d4 + 2 charges when found and is recharged when the ink pot is used to capture fiend’s blood. As fiends’ bodies disappear from the material plane on death, fiendish blood must be extracted while the fiend is still alive. This can be achieved if the fiend is willing, or as an action against a restrained fiend that is bloodied (has half its hit points or fewer). The stationery can be recharged once per fiend and regains a number of charges equal to the number of hit dice the fiend has. It can hold 10 charges maximum.

Contractual Obligation. As an action you can use the stationery to write on the skin of a willing humanoid, expending a charge. The ink burns into the flesh of your target raking a cauterised scar, while an identical burn appears in a similar place on your own body. Both you and the creature take 1 fire damage. Choose one of the following glyphs; for the next hour you are both subjected to the associated magical effects.

  • Ward. While you and the creature are within 30 feet of one another, you both have a +1 bonus to AC. While you are more than 30 feet from one another, you both suffer a -1 penalty to AC.
  • Warp. While you and the creature are within 30 feet of one another, each affected creature can choose whether it is enlarged or reduced, as per the enlarge/reduce spell. An affected creature can change one size increment as an action, to a minimum of one size smaller or larger than its normal size. While you are more than 30 feet from one another, you return to your normal size.
  • Wrath. While you and the creature are within 30 feet of one another, you both have a +2 bonus to attack and damage rolls. While you are more than 30 feet from one another, you both suffer a -2 penalty to attack and damage rolls.

Once the stationery has been used to sign a glyph, the ink turns dark and it can’t be used again until the current contract is complete (i.e. the hour has elapsed).

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