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Armor (shield), uncommon (optional attunement)

Legend says that, when the war twixt fiends and celestials ravaged the material plane, a great devilish general had these shields forged for his captains. Through them he observed the battlefield, and with them he smote the angels that dared challenge his armies. Whether or not the fiendish general still watches through these shields, or even still lives, is a question yet to be answered.

As a reaction when you are hit by an attacker within 5 feet of you, you can pull a trigger on the shield’s handle causing it to breathe a plume of flame at the attacking creature. The attacker must make a DC 13 Dexterity saving throw taking 2d6 fire damage on a failure, or half as much damage on a success. When you do so, roll a d6. On a 1 or 2, the shield runs out of fuel and this property can’t be used until it has spent 8 hours burning through 1 gp of coal or other fuel.

Optional Attunement: Greed. In return for accepting a minor task from a devil, such as stealing a small item, lying to your party about how much treasure you found, or acquiring a certain lost (and potentially cursed) treasure, this item becomes enhanced and attunable.

While attuned to the item, you can cast the locate object spell a number of times equal to your Charisma modifier (minimum 1), regaining all expended uses when you finish a long rest. When you cast the spell using this property, you can target only the nearest precious metals or gems not currently worn or carried by a creature. If there is no such treasure within range of the spell, you become demotivated, gaining disadvantage on all Charisma and Wisdom checks for the next hour and you can’t use this property again until the following dawn.

Failure to complete the assigned task within the allotted time results in forfeiture of one’s soul.

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Rare variant: Increase the DC to 15, the damage to 3d8, and the d6 to a d8. You can cast the locate object spell at will, targeting only the nearest precious metals or gems not currently worn or carried by a creature. The devil asks for a medium task such as purloining a family’s sacred heirloom or tricking an honest salesman into buying a cursed item.

Very rare variant: Increase the DC to 16, the damage to 4d10, and the d6 to a d10. The locate object spell is no longer limited in what it can target and you can cast it at will. The devil asks for a major task such as stealing a piece of royal jewellry or committing arson to benefit from insurance fraud.

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