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weapon (any sword), rare (requires attunement)

The battle for black rock fort was long and wearisome. The jishin-wielding fire mages blocked doorway after doorway, forcing the demonic hordes to fight for every inch. Hallways became hazardous obstacle courses, gardens were reduced to nothing more than flaming ashes. After weeks of struggle, the Oniryoshi clan arrived and the battle began in truth.

This magic weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn.

Heat Holder. When heat metal is cast on this weapon, the heat does not propagate past the guard. The wielder does not take damage from the spell as a cause of holding onto the weapon, nor have to let the weapon fall. In addition, the weapon deals an additional 1d8 fire damage on a hit.

Lavaburst. As an action, you can spend 2 charges to cause a 10-foot-diameter circle of rock or earth centered on a point you can see within 60 feet to fracture and warp, spurting forth sprays of lava. The area permanently becomes difficult terrain and, for the next minute (as if you were concentrating on a spell), each creature that starts its turn in the area or enters the area for the first time on a turn takes 1d8 fire damage.

Tectonic Shift. As an action while standing on earth or rock, you can expend up to 3 charges to cause a nonmagical shard of rock to burst up from the ground at a point you can see within 30 feet. The shard is 10 feet high, 2 inches thick, and the length in feet is equal to five times the number of charges expended. The shard must be one contiguous piece. The shard has AC 15, 60 hit points, vulnerability to thunder damage, resistance to slashing damage, and immunity to poison and psychic damage. When it is reduced to 0 hit points, it is destroyed.

This shard can be used to create cover, block doorways, or annoy neighbours.

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Comments

CaptReynolds

First of all, I LOVE the bit of lore/flavour at the beginning of these entries. I also love the corner cases that abilities like Heat Holder grants. It adds a fun low impact bonus that really fleshes out the item. The Tectonic Shift ability is a little confusing at first, probably because the wording of "shard" makes me think of a jagged spike. It was clear once I read the entire ability, but perhaps "barrier" would have been a more appropriate term. Very cool item as always. Keep up the fantastic work

LootTavern

That's a fair point regarding the "shard" word. we might want to adjust that to make it clearer ! thanks for the feedback Cap