Home Artists Posts Import Register

Content

Years ago, during The Sundering, powerful artifacts were stolen from both devils and angels. Without them, these extra-planar creatures struggle to breach the material plane, securing the mortals within from their unending conflict. The Oniryoshi clan guard the fiendish artifact and enchant their silken vestments to aid in this endeavour.

While wearing this kimono you can, as a bonus action, speak its command words – ‘repel’ or ‘hunt’ – to cause the ‘Aversion’ or ‘Pursuit’ properties to activate, respectively.

Aversion. The printed image on your kimono mobilises into an illustration of a fiendish soul burning into nonexistence. Each creature in a 30-foot cone must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. A non-fiend creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. A fiend has disadvantage on this saving throw. If a fiend fails this save, it is afflicted as if by the fear spell for the duration and can only repeat the saving throw if it doesn’t have line of sight to you.

Once you use this property, you can’t do so again until the following dawn.

Pursuit. When you activate this property as a bonus action, you can teleport up to 30 feet appearing in a space adjacent to a creature that is frightened of you. After you do so roll a d6. On a 1 you can’t use this property again until the following dawn.

-----------

Very rare variant: You gain a +1 bonus to AC while you wear this kimono and no armour. Increase the save DC of Aversion to 16, and the range and die of Pursuit to 45 feet and a d8.

Legendary variant:  You gain a +2 bonus to AC while you wear this kimono and no armour. While you wear this armour you have resistance to poison damage. Increase the save DC of Aversion to 17, and the range and die of Pursuit to 60 feet and a d10.

Download Here

Files

Comments

No comments found for this post.