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Weapon (any sword), rare (requires attunement)

Hermits of the Great Forest, the bonze have as much in common with a druid’s love of nature as with the discipline and ritual of the monk. They do not deign to shed the blood of other creatures and thus imbue their training swords, known as bokken, with the power to propel them out of harm’s way. The thunderous wind rip is really just a tool for releasing hard-to-reach fruit.

This magic weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. It deals bludgeoning damage instead of a sword’s normal slashing or piercing damage. As an action you can cause a cube of air up to 15 feet on a side to blow with a strong wind, dispersing any gasses.

Wind Rip. With a swish you can send a concussive wave of sound streaking towards a target. When you take the Attack action while holding this blade, you can make ranged spell attacks known as ‘wind rips’ with the bokken. Wind rips have a range of 30/60 ft., +7 to hit, and deal 1d10 thunder damage on a hit, and can be heard up to 100 feet. On a critical hit, a creature is deafened until the end of its next turn. You can make as many wind rips as you have attacks.

Liftoff. As a bonus action you can expend 1 charge, causing a sustained gust to lift you. Until the end of your current turn, you gain a fly speed of 40 feet. If you are not in contact with the ground or otherwise held aloft at the end of your turn, you fall.

Uncommon variant: Decrease the to hit bonus of Wind Rip to +5 and the damage to 1d8. Decrease the fly speed of Liftoff to 30 feet.

Very rare variant: Increase the to hit bonus of Wind Rip to +8 and the damage to 1d12. Increase the fly speed of Liftoff to 50 feet.

Legendary variant: You can speak Auran fluently. Increase the to hit bonus of Wind Rip to +9 and the damage to 2d8. When you use the Liftoff property, you gain a fly speed of 60 feet for 1 minute.

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