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Weapon (any melee), common (requires attunement)

The fey planes are an innately magical domain; even the most stone-bound dwarf would admit that the shifting, writhing plants are truly alive. In the aftermath of a battle, once all the useful knick knacks have been salvaged, the plants move in to feast on the rich, blood-soaked earth, sometimes waiting only a matter of days. The seeking roots can bind up broken weapons into clumps that, when properly harvested, can be sung into any formation.

Roll a d3 to determine which rootbound weapon you find. The magic weapon can take any of the listed forms when using the Reroot property.

  1. Simple one-handed: dagger, handaxe, light hammer, mace, spear
  2. Martial one-handed: battleaxe, longsword, morningstar, rapier, scimitar, shortsword, war pick, warhammer
  3. Martial two-handed: glaive, greataxe, greatsword, halberd, maul, pike

Reroot. As a bonus action you can speak the weapon’s command word, choosing one of the alternate weapon forms and causing its form to shift. Until the start of your next turn, the weapon acts as a club. At the start of your next turn, the weapon assumes the chosen form.

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Uncommon variant: The weapon has a +1 bonus to attack and damage rolls.

Rare variant: The weapon has a +2 bonus to attack and damage rolls.

Very rare variant: The weapon has a +3 bonus to attack and damage rolls.

Legendary variant: The weapon has a +3 bonus to attack and damage rolls. Using Reroot no longer requires a bonus action, and occurs almost instantaneously, no longer taking until the start of your next turn. It can be used between attacks or before using a reaction.

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The Gold Family

Just a heads up: The text formatting on this post seems to have gone a little wonky