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Weapon (any axe), rare (requires attunement)

When the dwarves fashioned Gleipnir, the mighty bindings crafted from, amongst other things, the sound of a cat’s footfall, roots of a mountain, and breath of a fish, they set a little to one side. With this impossible strong thread the Weapons of Binding were made. Suneater axe is one such weapon, a depiction of the wolf Skoll who they believe will one day devour the sun.

You have a +1 bonus to attack and damage rolls you make with this magic weapon. This magic weapon has 6 charges and regains 1d6 charges whenever it bathes in the light of dawn or dusk for 10 minutes. It can recharge no more than once per dawn or dusk.

Suneater. As an action, you can expend 2 charges to cast the darkness spell. You do not suffer disadvantage as a result of not being able to see a target that is within the area affected by darkness cast using Suneater.

Gleipnir. As an attack, you can expend a charge to launch the axe’s blade from Skoll the wolf’s mouth. Make a melee weapon attack against a target within 30 feet. On a hit you deal the axe’s normal damage and the creature must succeed on a DC 15 Dexterity saving throw or become grappled. A creature that fails by 5 or more is restrained while it is grappled in this way. A Huge or larger creature has disadvantage on the saving throw. As an action, a creature can attempt a DC 15 Strength check, freeing a creature grappled in this way on a success.

While you have a creature grappled using Gleipnir, you can’t use Suneater axe to make an attack and you must continue to hold the axe to maintain the grapple.

As a bonus action you can try to reel in a creature grappled by Gleipnir. Make a Strength (Athletics) check contested by the grappled creature’s Strength (Athletics). On a success, you can pull the target up to 15 feet closer to you.

Very rare: Increase the bonus to +2, and the DCs to 17. While you wield this weapon, you have resistance to radiant damage.

Legendary: Increase the bonus to +3, the DCs to 18. While you wield this weapon, you have resistance to radiant damage. In addition, you can expend 4 charges to cast conjure animals, summoning a winter wolf.

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