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Weapon (dagger), uncommon (requires attunement)

These rough, gold-and-ivory daggers are said to have been forged using leftover materials from the forging of Gullinbursti, the great Golden boar. A restless aura suffuses these blades, from its golden-haired hilt to its ivory points. Attuning to both daggers requires a single attunement slot. While wielding both daggers you gain the following traits:

Boar charge. If you move at least 20 feet straight towards a creature and then hit it with your first attacks with the tusks on the same turn, the creature takes an extra 2d6 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. Once you use this feature, you can’t do so again until the following dawn.

Spirit of the Golden Boar. You call forth Gullinbursti’s residual power. As an action, you speak the command word and point your daggers at a point you can see within 30 feet of you. A spectral golden boar charges in a straight line from you to the point. All creatures along this line must make a DC 13 Dexterity saving throw, taking 3d6 radiant damage on a failure, or half as much damage on a success. Once you use this feature, you can’t do so again until the following dawn.

Rare version: You have a +1 bonus to attack and damage rolls made with these weapons. Increase the DCs to 15, the damage of Boar Charge to 3d6, and the damage of Spirit of the Golden Boar to 6d6.

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