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Greetings patrons

Today's delivery is the favorite dagger of the deep ones.



Dagger of the Deep

Dagger, uncommon

A green jewel sits like an eye in the handle of this dagger, giving life to the carved, bone cuttlefish that forms its grip.

When you hit a target with this magic weapon, you can spend a bonus action to speak its command word. With a convulsion, an inky-black ichor is injected into the target who must make a DC 13 Constitution saving throw. On a failure, it takes an additional 2d6 necrotic damage and is blinded for 1 minute. On a success, it takes half as much necrotic damage and is not blinded. The creature can repeat the Constitution saving throw at the end of each of its turns, ending the effect on a success.

Once you use this feature, you may not do so again until you bathe the dagger for 8 hours in water.

Rare variant. Attacks made with this dagger have a +1 bonus to attack and damage rolls. The DC of the saving throw increases to 15, and it deals 4d6 necrotic damage on a failure.

Very rare variant. Attacks made with this dagger have a +2 bonus to attack and damage rolls. The DC of the saving throw increases to 17, and it deals 6d6 necrotic damage on a failure.

Legendary variant. Attacks made with this dagger have a +3 bonus to attack and damage rolls. The DC of the saving throw increases to 19, and it deals 9d6 necrotic damage on a failure.


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