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Undertaker’s Cloak

Wondrous item, uncommon

Mort I. Fiéd had learned one thing whilst under his father’s tutelage; in this world, corpses don’t always stay corpses. When the dead start rising, you want someone to have your back. Someone… or something.

Trailing from your back, ragged scraps of cloth and bandage seem to float in an ethereal wind, even on the calmest of days. As an action, you can speak the cloak’s command word causing shreds of it to pull away and begin entangling a Large or smaller creature you can see within 10 feet of you. The target must succeed on a DC 13 Dexterity saving throw or become restrained. Whilst restrained in this way a target is vulnerable to fire damage and must succeed on a DC 13 Constitution saving throw at the start of each of its turn or take 1d6 necrotic damage as it slowly becomes mummified.

As a bonus action, you can speak a second command word, releasing the target and causing the scraps of cloth to fall lifelessly to the ground. A target restrained by the cape can use an action to make a DC 13 Strength check, freeing itself on a success.

Once this feature is used, it can’t be used again until the following midnight, by which point the cloak has regrown.

Rare variant: Increase the DC to 15 and the damage to 2d6.

Very rare variant: Increase the DC to 17 and the damage to 3d6.

Legendary variant: Increase the DC to 19 and the damage to 4d6.

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