[Dark Wings] New Theme Week! Smokeglass Griffon (Patreon)
Content
Smokeglass Griffon, Spatial Warden
Huge Elemental, Neutral
Armour Class 15 (natural armour)
Hit Points 102 (12d12 + 24)
Speed 30 ft., fly 80 ft.
⠀STR⠀⠀⠀DEX⠀⠀⠀CON⠀⠀⠀INT⠀⠀⠀WIS⠀⠀⠀CHA
16 (+3)⠀15 (+2)⠀⠀14 (+2)⠀⠀12 (+1)⠀⠀13 (+1)⠀16 (+3)
Skills Perception +4
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities paralysed, petrified, poisoned, unconscious
Senses darkvision 120 ft., passive Perception 14
Languages understands Common and Primordial, but can’t speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Keen Sight. The griffon has advantage on Wisdom (Perception) checks that rely on sight.
Limited Telepathy. The griffon can magically communicate ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Legendary Resistance (2/Day). If the griffon fails a saving throw, it can choose to succeed instead.
Spatial Grounding. While the griffon isn’t incapacitated, it emanates an aura that warps space within 20 feet of it. Other creatures can’t teleport into or out of this area. If the griffon takes 10 or more thunder damage on a turn, this trait is suppressed until the end of its next turn.
Actions
Multiattack. The griffon can use its Obsidian Storm. It then makes one attack.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Feathers. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Obsidian Storm (Recharge 5-6). The griffon releases razor-sharp feathers in a 30-foot cone, then freezes them in space. The feathers remain frozen for 1 minute, until the griffon uses this action again, or until an effect that deals 10 or more thunder damage occurs within the area. The area becomes difficult terrain for the duration, and when a creature other than the griffon moves into or within the area, it takes 2 (1d4) slashing damage for every 5 feet it travels.
Reactions
Spatial Anchor. Trigger: A creature that the griffon can see other than itself moves. Response: The griffon locks the creature’s relative position in space to that of a different creature of the same size that the griffon can see. Until the end of the turn, whenever either of the locked creatures moves, the other moves the same amount in the same direction.
Legendary Actions
The griffon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The griffon regains spent legendary actions at the start of its turn.
Claws. The griffon makes one Claws attack.
Spacetime Shift. The griffon teleports to an unoccupied space it can see within 30 feet of it.
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Super excited for this new set. Check out the rest of it here as we release them!