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Reeler

Tiny Monstrosity, Unaligned

Armour Class 13 (natural armour)

Hit Points 4 (1d4 + 2)

Speed 30 ft., climb 30 ft., swim 30 ft.

 

  STR          DEX          CON         INT         WIS       CHA

15 (+2)       11 (+0)      14 (+2)      7 (-2)      13 (+1)      8 (-1)

Skills Perception +3, Stealth +2

Senses blindsight 15 ft. (blind beyond this radius), passive Perception 13

Condition Immunities blinded

Languages —

Challenge 1/8 (25 XP)                                                             Proficiency Bonus +2

Electrolocation. The reeler can sense disturbances in the electromagnetic fields of its surroundings, allowing it to track creatures that were within the area in the past 24 hours. If the reeler takes 5 or more lightning damage in a single instance, it loses its blindsight until the end of its next turn.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Bonus Actions

Illumination. The reeler lights the lure on its tail, or turns it off. While the lure is lit, it emits dim light in a 5-foot radius.

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Check out the rest of this little guy's buddies in the Shadowstalker set here!

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