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Scolurumi

Weapon (urumi), uncommon

Component: Beast chitin

The several segments of this blade make a horrible skittering sound when they move. Opponents go still, blood draining from their pale faces when they hear the awful noise. But then again, that might just be the poison… yeah, probably the poison.

This item has 3 charges and regains all expended charges daily at dawn.

Corrosive Primer. As a bonus action while holding this sword, you can expend 1 charge to spray a mild acid from it at a creature you can see within 15 feet of you. The acid is harmless on its own but makes flesh, scales, and even metal more susceptible to toxins. The creature makes a DC 13 Dexterity saving throw. On a failed save, it loses resistance to poison damage for 1 minute and can’t gain it during that time. If the creature has immunity to poison damage, it loses that immunity and gains resistance for the duration instead.

Stinging Strike. As an action while holding this sword, you can expend 1 charge to inject venom into your enemy. Make a melee weapon attack with the weapon against a creature within reach. On a hit, instead of the sword’s normal effects, the target takes 4d6 poison damage and is poisoned until the end of your next turn.

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Rare variant: Increase the DC to 15, the charges to 5, and the damage to 5d6. The poisoned condition lasts for 1 minute.

Very rare variant: Increase the DC to 16, the charges to 5, and the damage to 5d6. The poisoned condition lasts for 1 minute. While poisoned in this way, a creature’s speed is halved.

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New Weapon: Urumi

Urumi are swords with flexible blades that resemble whips. They are martial melee weapons with the Light and Scourge properties, and deal 1d6 slashing damage on a hit. They have the Whirling Strike* Superior Strike.

Scourge. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it. Like the Reach property, the Scourge property extends your effective attack radius, but through a length of flexible material rather than a long, stiff material.

*for more information on Superior Strikes and Advanced Weapon Masteries, check Ryoko's Guide to the Yokai Realms

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Comments

SpeedyRogue0403

Reach should already work with Opportunity attacks, unless I'm missing something with Reach or the Scourge feature

LootTavern

yes, Scourge and Reach are mechanically the same - but we have created a new property specifically for the purposes of our Weapon Mastery System in Ryoko's Guide! Basically, Reach weapons are rigid like polearms; while Scourge weapons are flexible like Whips and the Urumi!

SpeedyRogue0403

Ahh I see, ill have to look back over it in the book to see the rest of the stuff for that. Thank you for clarifying