Home Artists Posts Import Register
Patreon importer is back online! Tell your friends ✅

Content

Living Pot Harvester

Small Construct, Neutral

Armour Class 16 (natural armour)

Hit Points 78 (12d6 + 36)

Speed 30 ft.

STR‎⠀⠀‎⠀DEX⠀⠀⠀CON⠀⠀⠀⠀INT⠀⠀⠀WIS⠀⠀⠀CHA 

17 (+3)⠀⠀13 (+1)⠀⠀16 (+3)⠀⠀10 (+0)⠀⠀12 (+1)⠀⠀8 (-1)

Damage Resistances fire

Condition Immunities blinded

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11

Languages Common

Challenge 3 (700 XP) Proficiency Bonus +2

Brittle (1/Turn). When the pot takes bludgeoning damage, it takes an extra 3 (1d6) bludgeoning damage.

Actions

Multiattack. The pot makes two attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Pot Toss. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the pot’s next turn.

Infused Pot Toss (Recharge 5-6). The remains inside the pot briefly animate and let out an agonising scream. Saving Throw: DC 13 Wisdom. Each creature within 20 feet of the pot that can hear it. Failure: 17 (5d6) psychic damage and the creature is frightened of the pot for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Success: Half damage only.

Bonus Actions

Harvest the Fallen (Recharges After a Short or Long Rest). The pot gathers the remains of a creature within 5 feet of it that has been dead for no more than 1 hour, stuffing it inside of itself to absorb the creature’s battle prowess. The pot gains 22 (4d10) temporary hit points. While these temporary hit points last, it has advantage on attack rolls.

---------------------------------------

Files

Comments

No comments found for this post.