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Body shaped, right hand stitched, but that was the basic shit.

Symmetra doesn't have a single mesh in-game that has a fully modeled scalp, so I jacked Sombra's and stitched it on to Symmetra's head, and textured it. Her regular hair mesh (not pictured) also isn't fully modeled, so I stitched that together as well, although I still have to adjust the texturing on that as well.

I also completely modified the UV's of the entire head so they now take up the entire palette, utilizing its own texture separate from the base model. This is something I did for my old Pharah model that I abandoned, but never felt like doing for anyone else. In layman's terms: Full 2048x2048 head textures.

Next orders of business are to fit her robotic arm, match the body color to the head, do flexes, and get her into SFM.

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