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Thought I'd give 3D another go. As an easiest thing I could think of I've made a simple matrix cube texture to check how it even works in the first place. Next thing I want to properly import it into the Unity, which, in the past, I wasn't able to do with a hut for a test valley game.

upd: a lil better pic of the cube~

upd2: had to update my Unity from 2018 version to 2021 and oh boi it was worth it x3 I've also made a few quick textures for the ground as well, tho I'll be reworking it in the future, as it's a little bit too intense. 

Also, YES, I did it! Transfer from Blender to Unity was a success ^w^

upd3: Alright, I have to admit that the new character controller is absolutely amazing! And it can be swapped with a custom model later on, which is insane.

upd4: made a low poly plant from Reagkhay~

upd5: Hadn't quite figured how to correctly transfer normal maps, and the result looks kinda odd. Oh welp, for the first day it's good enough x3

upd6: Just a little update before the bed - diversified texture for the terrain and made it much smaller than the previous one. Still feels too large though 

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