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As I don't have an E-Motion update to share yet, I thought I'd share this with you all instead!

For those of you who don't know, I updated the BVH player a while back to allow adjustments to the various joints to help fix alignment issues with files not designed for Gen2.

This update adds a new option that attempts to keep the character on the floor at all times and is great for animations that hand bending over, kneeling down, lying down etc which previously would lead to the character floating in mid air.

If a body part tries to go below the ground level, their hold strength will be reduced so the body part doesn't freak out

You will find the new options at the bottom of the UI


Be careful with adjusting the settings, changing the floor height to be less that the solid floor in your scene can cause an eventual crash as the script attempts to pull the person down (but can't)
Also, adjustment speed should be adjusted in 0.01 increments as having too high a value will cause bouncing

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